Swipe to merge tiles and chase the 2048 tile.
Slide the board and matching numbers fuse together. Three board sizes: a cramped 3x3, the classic 4x4, and a roomier 5x5 with a higher target.
2048 is a sliding puzzle played on a grid of numbered tiles. Every move slides every tile as far as it can go in one direction, and tiles showing the same number fuse into one tile of twice the value. Two 2s make a 4, two 4s make an 8, and so on up.
After each move a new tile appears in a random empty square. The board therefore fills up whether you are making progress or not, and the game ends when it is full with no two neighbours the same.
Swipe on a touchscreen, or use the arrow keys or W A S D on a keyboard. There is no way to move a single tile: a move takes the whole board in one direction at once, which is the thing that makes the game hard.
Two tiles fuse only if they show the same number and nothing sits between them. A tile that has just fused cannot fuse again in the same move, so a row of four 2s becomes two 4s rather than a single 8.
A move that changes nothing is not a move — no tile slides, nothing fuses, and no new tile appears.
Three sizes, with the target scaled to the room available.
2048 rewards one discipline more than any other: keep your largest tile in a corner and never move it out.
One move can end a good game, so undo is there. It steps the board back, new tile and all, which makes it useful for learning what a particular move actually does rather than only for rescuing yourself.
Your best score for each board size is kept on your own device, and a game in progress survives closing the tab.
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